Mobile DevOps engineer · Game developer

Chris Dillman

I build reliable mobile delivery pipelines, developer tools, and games across console, desktop, and mobile.

Available for Mobile DevOps and game engineering consulting

Engineering focus

From source code to release.

Years of mobile build and release engineering complement a career creating games and cross-platform software.

01

Mobile DevOps

Reliable iOS and Android build, signing, CI/CD, and store-delivery workflows.

02

Platform engineering

Cross-platform build systems, developer tooling, and automation with Gradle and Fastlane.

03

Game development

Decades shipping games across console, desktop, arcade, and mobile—from indie titles to ESO.

Portfolio

Selected work

A selection of games and software developed across more than a decade of platforms.

PC · Mac · Linux

Old World

I contributed additional programming to Mohawk Games’ historical 4X strategy game, where mortal rulers build dynasties across classical antiquity. It was named PC Gamer’s Best Strategy Game of 2021, and Christopher Tin’s soundtrack received a Grammy nomination.

Official site
Mouse House cover art

iPhone · iPad · Wii · Mac

Mouse House

A top-down action puzzler: collect every piece of cheese while navigating traps, crumbling floors, stingers, and sneaky foes across 56 levels.

Watch video
Mouse House 2 cover art

iPhone · iPad

Mouse House 2

The sequel expands the classic puzzle formula with 40 colorful levels, returning traps and critters, and a fireball power-up.

Puzzle Penguins cover art

iPhone · iPad · Mac

Puzzle Penguins

Swipe a hydrophobic penguin across the ice to rescue drifting chicks and reach the exit through 60 sliding-puzzle levels.

Disney App cover art

iPhone

Disney App

The original Disney.com iPhone app brought characters, music, video, and games into one destination and reached #1 in the early App Store. I created Sonny with a Chance, a Zuma-style puzzle game within the app.

Project Magellan cover art

Mac · Windows · Arcade

Project Magellan

A high-speed horizontal space shooter in the vein of R-Type, with 10 arcade levels and an arsenal of missiles, spread shots, torpedoes, and particle lasers.

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Death from Above cover art

Mac

Death from Above

A nonlinear sci-fi action platformer: escape slavery in the year 3000, explore 16 free-roaming levels, and battle more than 40 creatures with five weapons.

Watch video
Active Lancer cover art

Mac

Active Lancer

A 15-level vertical space shooter in the vein of Raiden. Pilot an upgradeable combat exoskeleton alone or with a second player.

Let’s work together

Have a project in mind?

I’m available for select Mobile DevOps, build and release engineering, and game-development consulting.